State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2025

Top Boxing Games Performance in Israel Q2 2025

Explore the performance of the top boxing games on a unified platform in Israel during Q2 2025, highlighting trends in downloads, revenue, and active users.

Top Boxing Games Performance in Israel Q2 2025

The second quarter of 2025 showcased interesting trends for the top boxing games on a unified platform in Israel. Data from Sensor Tower provides valuable insights into these applications' performances.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a steady revenue increase, peaking at around $137 in late April. Its weekly downloads fluctuated, reaching a high of 1.8K in mid-June. The game maintained an active user base, with numbers peaking at 3.5K early in the quarter before slightly declining to 2.4K by the end.

Boss Fight from BoomBit Games saw a modest revenue rise, hitting $63 in late May. Downloads surged significantly in June, peaking at 1.8K. The active users steadily increased, reaching nearly 12.9K by the quarter's close.

Arm Wrestling Master by GOODROID, Inc. had no revenue reported. Downloads decreased from 1.3K in March to 373 by the end of June. However, active users remained stable, fluctuating around 6.8K throughout the quarter.

Real Boxing 2 by Vivid Games S.A. demonstrated consistent revenue, with a peak at $162 in mid-April. Downloads were relatively stable, averaging around 400 weekly. Active users ranged between 2.2K and 2.6K, showing slight variability.

Gym Heros: Fighting Game by Fighting Arena had minimal revenue, with a peak of $12 in March. Downloads varied, peaking at 590 in mid-April. Active users showed growth early in the quarter, reaching 2.5K in April before settling down to just under 2K by June's end.

For more detailed insights and data, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025